#ifndef RASTERIZER_DUMMY_H #define RASTERIZER_DUMMY_H /*************************************************************************/ /* rasterizer_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/math/projection.h" #include "core/containers/self_list.h" #include "scene/resources/mesh/mesh.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering_server.h" class RasterizerSceneDummy : public RasterizerScene { public: /* SHADOW ATLAS API */ RID shadow_atlas_create() { return RID(); } void shadow_atlas_set_size(RID p_atlas, int p_size) {} void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {} bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; } int get_directional_light_shadow_size(RID p_light_intance) { return 0; } void set_directional_shadow_count(int p_count) {} void render_scene(const Transform &p_cam_transform, const Projection &p_cam_projection, const int p_eye, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID p_environment, RID p_shadow_atlas) {} void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {} void set_scene_pass(uint64_t p_pass) {} void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {} bool free(RID p_rid) { return true; } RasterizerSceneDummy() {} ~RasterizerSceneDummy() {} }; class RasterizerStorageDummy : public RasterizerStorage { public: /* TEXTURE API */ struct DummyTexture : public RID_Data { int width; int height; uint32_t flags; Image::Format format; Ref image; String path; }; struct DummySurface { uint32_t format; RS::PrimitiveType primitive; PoolVector array; int vertex_count; PoolVector index_array; int index_count; AABB aabb; Vector> blend_shapes; Vector bone_aabbs; }; struct DummyMesh : public RID_Data { Vector surfaces; int blend_shape_count; RS::BlendShapeMode blend_shape_mode; PoolRealArray blend_shape_values; }; mutable RID_Owner texture_owner; mutable RID_Owner mesh_owner; RID texture_create() { DummyTexture *texture = memnew(DummyTexture); ERR_FAIL_COND_V(!texture, RID()); return texture_owner.make_rid(texture); } void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_width; t->height = p_height; t->flags = p_flags; t->format = p_format; t->image = Ref(memnew(Image)); t->image->create(p_width, p_height, false, p_format); } void texture_set_data(RID p_texture, const Ref &p_image, int p_level) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_image->get_width(); t->height = p_image->get_height(); t->format = p_image->get_format(); t->image->create(t->width, t->height, false, t->format, p_image->get_data()); } void texture_set_data_partial(RID p_texture, const Ref &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) { DummyTexture *t = texture_owner.get(p_texture); ERR_FAIL_COND(!t); ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object."); ERR_FAIL_COND(t->format != p_image->get_format()); ERR_FAIL_COND(src_w <= 0 || src_h <= 0); ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height()); ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height); t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y)); } Ref texture_get_data(RID p_texture, int p_level) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Ref()); return t->image; } void texture_set_flags(RID p_texture, uint32_t p_flags) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->flags = p_flags; } uint32_t texture_get_flags(RID p_texture) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, 0); return t->flags; } Image::Format texture_get_format(RID p_texture) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8); return t->format; } RenderingServer::TextureType texture_get_type(RID p_texture) const { return RS::TEXTURE_TYPE_2D; } uint32_t texture_get_texid(RID p_texture) const { return 0; } uint32_t texture_get_width(RID p_texture) const { return 0; } uint32_t texture_get_height(RID p_texture) const { return 0; } uint32_t texture_get_depth(RID p_texture) const { return 0; } void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {} void texture_bind(RID p_texture, uint32_t p_texture_no) {} void texture_set_path(RID p_texture, const String &p_path) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->path = p_path; } String texture_get_path(RID p_texture) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, String()); return t->path; } void texture_set_shrink_all_x2_on_set_data(bool p_enable) {} void texture_debug_usage(List *r_info) {} RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); } void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {} void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {} void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {} void textures_keep_original(bool p_enable) {} void texture_set_proxy(RID p_proxy, RID p_base) {} virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); } void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {} /* SHADER API */ RID shader_create() { return RID(); } void shader_set_code(RID p_shader, const String &p_code) {} String shader_get_code(RID p_shader) const { return ""; } void shader_get_param_list(RID p_shader, List *p_param_list) const {} void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); } void shader_add_custom_define(RID p_shader, const String &p_define) {} void shader_get_custom_defines(RID p_shader, Vector *p_defines) const {} void shader_remove_custom_define(RID p_shader, const String &p_define) {} void set_shader_async_hidden_forbidden(bool p_forbidden) {} bool is_shader_async_hidden_forbidden() { return false; } /* COMMON MATERIAL API */ RID material_create() { return RID(); } void material_set_render_priority(RID p_material, int priority) {} void material_set_shader(RID p_shader_material, RID p_shader) {} RID material_get_shader(RID p_shader_material) const { return RID(); } void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {} Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); } Variant material_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); } void material_set_line_width(RID p_material, float p_width) {} void material_set_next_pass(RID p_material, RID p_next_material) {} bool material_is_animated(RID p_material) { return false; } bool material_casts_shadows(RID p_material) { return false; } void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {} void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {} /* MESH API */ RID mesh_create() { DummyMesh *mesh = memnew(DummyMesh); ERR_FAIL_COND_V(!mesh, RID()); mesh->blend_shape_count = 0; mesh->blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED; return mesh_owner.make_rid(mesh); } void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const PoolVector &p_array, int p_vertex_count, const PoolVector &p_index_array, int p_index_count, const AABB &p_aabb, const Vector> &p_blend_shapes = Vector>(), const Vector &p_bone_aabbs = Vector()) { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!m); m->surfaces.push_back(DummySurface()); DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1]; s->format = p_format; s->primitive = p_primitive; s->array = p_array; s->vertex_count = p_vertex_count; s->index_array = p_index_array; s->index_count = p_index_count; s->aabb = p_aabb; s->blend_shapes = p_blend_shapes; s->bone_aabbs = p_bone_aabbs; } void mesh_set_blend_shape_count(RID p_mesh, int p_amount) { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!m); m->blend_shape_count = p_amount; } int mesh_get_blend_shape_count(RID p_mesh) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, 0); return m->blend_shape_count; } void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!m); m->blend_shape_mode = p_mode; } RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED); return m->blend_shape_mode; } void mesh_set_blend_shape_values(RID p_mesh, PoolVector p_values) { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!m); m->blend_shape_values = p_values; } PoolVector mesh_get_blend_shape_values(RID p_mesh) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, PoolRealArray()); return m->blend_shape_values; } void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector &p_data) {} void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {} RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); } int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, 0); return m->surfaces[p_surface].vertex_count; } int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, 0); return m->surfaces[p_surface].index_count; } PoolVector mesh_surface_get_array(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, PoolVector()); return m->surfaces[p_surface].array; } PoolVector mesh_surface_get_index_array(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, PoolVector()); return m->surfaces[p_surface].index_array; } uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, 0); return m->surfaces[p_surface].format; } RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS); return m->surfaces[p_surface].primitive; } AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, AABB()); return m->surfaces[p_surface].aabb; } Vector> mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, Vector>()); return m->surfaces[p_surface].blend_shapes; } void mesh_remove_surface(RID p_mesh, int p_index) { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!m); ERR_FAIL_COND(p_index >= m->surfaces.size()); m->surfaces.remove(p_index); } int mesh_get_surface_count(RID p_mesh) const { DummyMesh *m = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!m, 0); return m->surfaces.size(); } void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {} AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); } AABB mesh_get_aabb(RID p_mesh) const { return AABB(); } void mesh_clear(RID p_mesh) {} /* MULTIMESH API */ virtual RID _multimesh_create() { return RID(); } void _multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data = RS::MULTIMESH_CUSTOM_DATA_NONE) {} int _multimesh_get_instance_count(RID p_multimesh) const { return 0; } void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) {} void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {} void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {} void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {} RID _multimesh_get_mesh(RID p_multimesh) const { return RID(); } Transform _multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); } Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); } Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); } Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); } void _multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector &p_array) {} void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) {} int _multimesh_get_visible_instances(RID p_multimesh) const { return 0; } AABB _multimesh_get_aabb(RID p_multimesh) const { return AABB(); } MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const { return nullptr; } void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) {} /* RENDER TARGET */ RID render_target_create() { return RID(); } void render_target_set_position(RID p_render_target, int p_x, int p_y) {} void render_target_set_size(RID p_render_target, int p_width, int p_height) {} RID render_target_get_texture(RID p_render_target) const { return RID(); } uint32_t render_target_get_depth_texture_id(RID p_render_target) const { return 0; } void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id, unsigned int p_depth_id) {} void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {} bool render_target_was_used(RID p_render_target) { return false; } void render_target_clear_used(RID p_render_target) {} void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {} void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {} void render_target_set_use_debanding(RID p_render_target, bool p_debanding) {} void render_target_set_sharpen_intensity(RID p_render_target, float p_intensity) {} /* LIGHT SHADOW MAPPING */ RS::InstanceType get_base_type(RID p_rid) const { if (mesh_owner.owns(p_rid)) { return RS::INSTANCE_MESH; } return RS::INSTANCE_NONE; } bool free(RID p_rid) { if (texture_owner.owns(p_rid)) { // delete the texture DummyTexture *texture = texture_owner.get(p_rid); texture_owner.free(p_rid); memdelete(texture); } else if (mesh_owner.owns(p_rid)) { // delete the mesh DummyMesh *mesh = mesh_owner.getornull(p_rid); mesh_owner.free(p_rid); memdelete(mesh); } else { return false; } return true; } bool has_os_feature(const String &p_feature) const { return false; } void update_dirty_resources() {} void set_debug_generate_wireframes(bool p_generate) {} void render_info_begin_capture() {} void render_info_end_capture() {} int get_captured_render_info(RS::RenderInfo p_info) { return 0; } uint64_t get_render_info(RS::RenderInfo p_info) { return 0; } String get_video_adapter_name() const { return String(); } String get_video_adapter_vendor() const { return String(); } static RasterizerStorage *base_singleton; RasterizerStorageDummy(){}; ~RasterizerStorageDummy() {} }; class RasterizerCanvasDummy : public RasterizerCanvas { public: void canvas_begin(){}; void canvas_end(){}; void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_transform){}; void reset_canvas() {} void draw_window_margins(int *p_margins, RID *p_margin_textures) {} RasterizerCanvasDummy() {} ~RasterizerCanvasDummy() {} }; class RasterizerDummy : public Rasterizer { protected: RasterizerCanvasDummy canvas; RasterizerStorageDummy storage; RasterizerSceneDummy scene; public: RasterizerStorage *get_storage() { return &storage; } RasterizerCanvas *get_canvas() { return &canvas; } RasterizerScene *get_scene() { return &scene; } void set_boot_image(const Ref &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {} void set_shader_time_scale(float p_scale) {} void initialize() {} void begin_frame(double frame_step) {} void set_current_render_target(RID p_render_target) {} void restore_render_target(bool p_3d_was_drawn) {} void clear_render_target(const Color &p_color) {} void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {} void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {} void end_frame(bool p_swap_buffers) {} void finalize() {} static Error is_viable() { return OK; } static Rasterizer *_create_current() { return memnew(RasterizerDummy); } static void make_current() { _create_func = _create_current; } virtual bool is_low_end() const { return true; } RasterizerDummy() {} ~RasterizerDummy() {} }; #endif // RASTERIZER_DUMMY_H