/*************************************************************************/ /* editor_translation.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_translation.h" #include "core/io/compression.h" #include "core/io/file_access_memory.h" #include "core/io/translation_loader_po.h" #include "editor/doc_translations.gen.h" #include "editor/editor_translations.gen.h" #include "core/error/error_macros.h" #include "core/os/memory.h" #include "core/object/reference.h" #include "core/string/translation.h" Vector get_editor_locales() { Vector locales; EditorTranslationList *etl = _editor_translations; while (etl->data) { const String &locale = etl->lang; locales.push_back(locale); etl++; } return locales; } void load_editor_translations(const String &p_locale) { EditorTranslationList *etl = _editor_translations; while (etl->data) { if (etl->lang == p_locale) { Vector data; data.resize(etl->uncomp_size); int ret = Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE); ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt."); FileAccessMemory *fa = memnew(FileAccessMemory); fa->open_custom(data.ptr(), data.size()); Ref tr = TranslationLoaderPO::load_translation(fa, true); if (tr.is_valid()) { tr->set_locale(etl->lang); TranslationServer::get_singleton()->set_tool_translation(tr); break; } } etl++; } } void load_doc_translations(const String &p_locale) { DocTranslationList *dtl = _doc_translations; while (dtl->data) { if (dtl->lang == p_locale) { Vector data; data.resize(dtl->uncomp_size); int ret = Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE); ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt."); FileAccessMemory *fa = memnew(FileAccessMemory); fa->open_custom(data.ptr(), data.size()); Ref tr = TranslationLoaderPO::load_translation(fa, true); if (tr.is_valid()) { tr->set_locale(dtl->lang); TranslationServer::get_singleton()->set_doc_translation(tr); break; } } dtl++; } }