# Notable Godot Commits that are not included These are some of the commits that I decided against having by default, but they might be of interest for other projects. ## Use circular fade instead of linear fade for distance fade This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard. https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f