#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H #define NAVIGATION_PATH_QUERY_RESULT_3D_H /**************************************************************************/ /* navigation_path_query_result_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/object/reference.h" #include "core/variant/array.h" #include "servers/navigation/navigation_utilities.h" class NavigationPathQueryResult3D : public Reference { GDCLASS(NavigationPathQueryResult3D, Reference); Vector path; Vector path_types; Array path_rids; Vector path_owner_ids; protected: static void _bind_methods(); public: enum PathSegmentType { PATH_SEGMENT_TYPE_REGION = 0, PATH_SEGMENT_TYPE_LINK = 1, }; void set_path(const Vector &p_path); Vector get_path() const; void set_path_types(const Vector &p_path_types); Vector get_path_types() const; void set_path_rids(const Array &p_path_rids); Array get_path_rids() const; void set_path_owner_ids(const Vector &p_path_owner_ids); Vector get_path_owner_ids() const; void set_path_owner_ids_bind(const Array p_path_owner_ids); Array get_path_owner_ids_bind() const; void set_from_query_result(const NavigationUtilities::PathQueryResult &p_result); void reset(); }; VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType); #endif // NAVIGATION_PATH_QUERY_RESULT_3D_H