/*************************************************************************/ /* resource_importer_mp3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_mp3.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "scene/resources/texture.h" String ResourceImporterMP3::get_importer_name() const { return "mp3"; } String ResourceImporterMP3::get_visible_name() const { return "MP3"; } void ResourceImporterMP3::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("mp3"); } String ResourceImporterMP3::get_save_extension() const { return "mp3str"; } String ResourceImporterMP3::get_resource_type() const { return "AudioStreamMP3"; } bool ResourceImporterMP3::get_option_visibility(const String &p_option, const RBMap &p_options) const { return true; } int ResourceImporterMP3::get_preset_count() const { return 0; } String ResourceImporterMP3::get_preset_name(int p_idx) const { return String(); } void ResourceImporterMP3::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "loop_offset"), 0)); } Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const RBMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { bool loop = p_options["loop"]; float loop_offset = p_options["loop_offset"]; FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); uint64_t len = f->get_len(); PoolVector data; data.resize(len); PoolVector::Write w = data.write(); f->get_buffer(w.ptr(), len); memdelete(f); Ref mp3_stream; mp3_stream.instance(); mp3_stream->set_data(data); ERR_FAIL_COND_V(!mp3_stream->get_data().size(), ERR_FILE_CORRUPT); mp3_stream->set_loop(loop); mp3_stream->set_loop_offset(loop_offset); return ResourceSaver::save(p_save_path + ".mp3str", mp3_stream); } ResourceImporterMP3::ResourceImporterMP3() { }