#ifndef VIEWPORTCONTAINER_H #define VIEWPORTCONTAINER_H /* viewport_container.h */ #include "scene/gui/container.h" class ViewportContainer : public Container { GDCLASS(ViewportContainer, Container); bool stretch; int shrink; protected: void _notification(int p_what); static void _bind_methods(); public: void set_stretch(bool p_enable); bool is_stretch_enabled() const; void _input(const Ref &p_event); void _unhandled_input(const Ref &p_event); void set_stretch_shrink(int p_shrink); int get_stretch_shrink() const; virtual Size2 get_minimum_size() const; ViewportContainer(); }; #endif // VIEWPORTCONTAINER_H