/* thread.cpp */ #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h #include "thread.h" #include "core/object/script_language.h" #if !defined(NO_THREADS) #include "core/os/safe_refcount.h" Error (*Thread::set_name_func)(const String &) = nullptr; void (*Thread::set_priority_func)(Thread::Priority) = nullptr; void (*Thread::init_func)() = nullptr; void (*Thread::term_func)() = nullptr; uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) { static std::hash hasher; return hasher(p_t); } Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id()); static thread_local Thread::ID caller_id = 0; static thread_local bool caller_id_cached = false; void Thread::_set_platform_funcs( Error (*p_set_name_func)(const String &), void (*p_set_priority_func)(Thread::Priority), void (*p_init_func)(), void (*p_term_func)()) { Thread::set_name_func = p_set_name_func; Thread::set_priority_func = p_set_priority_func; Thread::init_func = p_init_func; Thread::term_func = p_term_func; } void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) { caller_id = _thread_id_hash(p_self->thread.get_id()); caller_id_cached = true; if (set_priority_func) { set_priority_func(p_settings.priority); } if (init_func) { init_func(); } ScriptServer::thread_enter(); //scripts may need to attach a stack p_callback(p_userdata); ScriptServer::thread_exit(); if (term_func) { term_func(); } } void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) { if (id != _thread_id_hash(std::thread::id())) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); std::thread empty_thread; thread.swap(empty_thread); } std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user); thread.swap(new_thread); id = _thread_id_hash(thread.get_id()); } bool Thread::is_started() const { return id != _thread_id_hash(std::thread::id()); } void Thread::wait_to_finish() { if (id != _thread_id_hash(std::thread::id())) { ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish."); thread.join(); std::thread empty_thread; thread.swap(empty_thread); id = _thread_id_hash(std::thread::id()); } } Error Thread::set_name(const String &p_name) { if (set_name_func) { return set_name_func(p_name); } return ERR_UNAVAILABLE; } Thread::~Thread() { if (id != _thread_id_hash(std::thread::id())) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); } } Thread::ID Thread::get_caller_id() { if (likely(caller_id_cached)) { return caller_id; } else { caller_id = _thread_id_hash(std::this_thread::get_id()); caller_id_cached = true; return caller_id; } } #endif #endif // PLATFORM_THREAD_OVERRIDE