#ifndef TRIANGULATE_H #define TRIANGULATE_H /* triangulate.h */ #include "core/math/vector2.h" #include "core/containers/vector.h" /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml */ class Triangulate { public: // triangulate a contour/polygon, places results in STL vector // as series of triangles. static bool triangulate(const Vector &contour, Vector &result); // compute area of a contour/polygon static real_t get_area(const Vector &contour); // decide if point Px/Py is inside triangle defined by // (Ax,Ay) (Bx,By) (Cx,Cy) static bool is_inside_triangle(real_t Ax, real_t Ay, real_t Bx, real_t By, real_t Cx, real_t Cy, real_t Px, real_t Py, bool include_edges); private: static bool snip(const Vector &p_contour, int u, int v, int w, int n, const Vector &V, bool relaxed); }; #endif