#ifndef UDP_SERVER_H #define UDP_SERVER_H /* udp_server.h */ #include "core/io/net_socket.h" #include "core/io/packet_peer_udp.h" class UDPServer : public Reference { GDCLASS(UDPServer, Reference); protected: enum { PACKET_BUFFER_SIZE = 65536 }; struct Peer { PacketPeerUDP *peer; IP_Address ip; uint16_t port = 0; bool operator==(const Peer &p_other) const { return (ip == p_other.ip && port == p_other.port); } }; uint8_t recv_buffer[PACKET_BUFFER_SIZE]; int bind_port = 0; IP_Address bind_address; List peers; List pending; int max_pending_connections = 16; Ref _sock; static void _bind_methods(); public: void remove_peer(IP_Address p_ip, int p_port); Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")); Error poll(); bool is_listening() const; bool is_connection_available() const; void set_max_pending_connections(int p_max); int get_max_pending_connections() const; Ref take_connection(); void stop(); UDPServer(); ~UDPServer(); }; #endif // UDP_SERVER_H