#ifndef CONTEXT_GL_WIN_H #define CONTEXT_GL_WIN_H /* context_gl_windows.h */ #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) // Author: Juan Linietsky , (C) 2008 #include "core/error/error_list.h" #include "core/os/os.h" #define WIN32_LEAN_AND_MEAN #include typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void); class ContextGL_Windows { HDC hDC; HGLRC hRC; HGLRC hRC_offscreen; unsigned int pixel_format; HWND hWnd; bool opengl_3_context; bool use_vsync; bool vsync_via_compositor; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; static bool should_vsync_via_compositor(); public: void release_current(); void make_current(); bool is_offscreen_available() const; void make_offscreen_current(); void release_offscreen_current(); HDC get_hdc(); HGLRC get_hglrc(); int get_window_width(); int get_window_height(); void swap_buffers(); Error initialize(); void set_use_vsync(bool p_use); bool is_using_vsync() const; ContextGL_Windows(HWND hwnd, bool p_opengl_3_context); ~ContextGL_Windows(); }; #endif #endif