#ifndef RESOURCE_H #define RESOURCE_H /* resource.h */ #include "core/object/class_db.h" #include "core/object/object.h" #include "core/object/ref_ptr.h" #include "core/object/reference.h" #include "core/os/safe_refcount.h" #include "core/containers/self_list.h" #define RES_BASE_EXTENSION(m_ext) \ public: \ static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ virtual String get_base_extension() const { return m_ext; } \ \ private: class Resource : public Reference { GDCLASS(Resource, Reference); OBJ_CATEGORY("Resources"); RES_BASE_EXTENSION("res"); RBSet owners; friend class ResBase; friend class ResourceCache; String name; String path_cache; int subindex; #ifdef TOOLS_ENABLED uint64_t last_modified_time; uint64_t import_last_modified_time; String import_path; #endif bool local_to_scene; friend class SceneState; Node *local_scene; SelfList remapped_list; protected: void emit_changed(); void notify_change_to_owners(); virtual void _resource_path_changed(); static void _bind_methods(); void _set_path(const String &p_path); void _take_over_path(const String &p_path); public: static Node *(*_get_local_scene_func)(); //used by editor virtual bool editor_can_reload_from_file(); virtual void reload_from_file(); void register_owner(Object *p_owner); void unregister_owner(Object *p_owner); void set_name(const String &p_name); String get_name() const; virtual void set_path(const String &p_path, bool p_take_over = false); String get_path() const; void set_subindex(int p_sub_index); int get_subindex() const; virtual Ref duplicate(bool p_subresources = false) const; Ref duplicate_for_local_scene(Node *p_for_scene, RBMap, Ref> &remap_cache); void configure_for_local_scene(Node *p_for_scene, RBMap, Ref> &remap_cache); void set_local_to_scene(bool p_enable); bool is_local_to_scene() const; virtual void setup_local_to_scene(); Node *get_local_scene() const; #ifdef TOOLS_ENABLED uint32_t hash_edited_version() const; virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; } uint64_t get_last_modified_time() const { return last_modified_time; } virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; } uint64_t get_import_last_modified_time() const { return import_last_modified_time; } void set_import_path(const String &p_path) { import_path = p_path; } String get_import_path() const { return import_path; } #endif void set_as_translation_remapped(bool p_remapped); bool is_translation_remapped() const; virtual RID get_rid() const; // some resources may offer conversion to RID #ifdef TOOLS_ENABLED //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored void set_id_for_path(const String &p_path, int p_id); int get_id_for_path(const String &p_path) const; #endif Resource(); ~Resource(); }; typedef Ref RES; class ResourceCache { friend class Resource; friend class ResourceLoader; //need the lock static RWLock lock; static HashMap resources; #ifdef TOOLS_ENABLED static HashMap> resource_path_cache; // each tscn has a set of resource paths and IDs static RWLock path_cache_lock; #endif // TOOLS_ENABLED friend void unregister_core_types(); static void clear(); friend void register_core_types(); public: static void reload_externals(); static bool has(const String &p_path); static Resource *get(const String &p_path); static void dump(const char *p_file = nullptr, bool p_short = false); static void get_cached_resources(List> *p_resources); static int get_cached_resource_count(); }; #endif