#ifndef INTERPOLATED_CAMERA_H #define INTERPOLATED_CAMERA_H /*************************************************************************/ /* interpolated_camera.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/3d/camera.h" class InterpolatedCamera : public Camera { GDCLASS(InterpolatedCamera, Camera); public: enum InterpolatedCameraProcessMode { INTERPOLATED_CAMERA_PROCESS_PHYSICS, INTERPOLATED_CAMERA_PROCESS_IDLE }; private: bool enabled; real_t speed; NodePath target; InterpolatedCameraProcessMode process_mode; void _update_process_mode(); protected: void _notification(int p_what); static void _bind_methods(); void _set_target(const Object *p_target); public: void set_target(const Spatial *p_target); void set_target_path(const NodePath &p_path); NodePath get_target_path() const; void set_speed(real_t p_speed); real_t get_speed() const; void set_interpolation_enabled(bool p_enable); bool is_interpolation_enabled() const; void set_process_mode(InterpolatedCameraProcessMode p_mode); InterpolatedCameraProcessMode get_process_mode() const; InterpolatedCamera(); }; VARIANT_ENUM_CAST(InterpolatedCamera::InterpolatedCameraProcessMode); #endif // INTERPOLATED_CAMERA_H