#ifndef VIDEO_PLAYER_H #define VIDEO_PLAYER_H /* video_player.h */ #include "scene/main/control.h" #include "servers/audio/audio_rb_resampler.h" #include "scene/resources/video_stream.h" #include "servers/audio_server.h" class VideoPlayer : public Control { GDCLASS(VideoPlayer, Control); struct Output { AudioFrame vol; int bus_index; Viewport *viewport; //pointer only used for reference to previous mix }; Ref playback; Ref stream; int sp_get_channel_count() const; bool mix(AudioFrame *p_buffer, int p_frames); RID stream_rid; Ref texture; AudioRBResampler resampler; Vector mix_buffer; int wait_resampler, wait_resampler_limit; bool paused; bool autoplay; float volume; double last_audio_time; bool expand; bool loop; bool loops; int buffering_ms; int audio_track; int bus_index; StringName bus; void _mix_audio(); static int _audio_mix_callback(void *p_udata, const float *p_data, int p_frames); static void _mix_audios(void *p_self); protected: static void _bind_methods(); void _notification(int p_notification); void _validate_property(PropertyInfo &p_property) const; public: Size2 get_minimum_size() const; void set_expand(bool p_expand); bool has_expand() const; Ref get_video_texture() const; void set_stream(const Ref &p_stream); Ref get_stream() const; void play(); void stop(); bool is_playing() const; void set_loop(bool p_loop); bool has_loop() const; void set_paused(bool p_paused); bool is_paused() const; void set_volume(float p_vol); float get_volume() const; void set_volume_db(float p_db); float get_volume_db() const; String get_stream_name() const; float get_stream_position() const; void set_stream_position(float p_position); void set_autoplay(bool p_enable); bool has_autoplay() const; void set_audio_track(int p_track); int get_audio_track() const; void set_buffering_msec(int p_msec); int get_buffering_msec() const; void set_bus(const StringName &p_bus); StringName get_bus() const; VideoPlayer(); ~VideoPlayer(); }; #endif // VIDEO_PLAYER_H