#ifndef REFERENCE_RECT_H #define REFERENCE_RECT_H /* reference_rect.h */ #include "scene/main/control.h" class ReferenceRect : public Control { GDCLASS(ReferenceRect, Control); Color border_color = Color(1, 0, 0); float border_width = 1.0; bool editor_only = true; protected: void _notification(int p_what); static void _bind_methods(); public: void set_border_color(const Color &p_color); Color get_border_color() const; void set_border_width(float p_width); float get_border_width() const; void set_editor_only(const bool &p_enabled); bool get_editor_only() const; }; #endif // REFERENCE_RECT_H