#ifndef PROGRESS_BAR_H #define PROGRESS_BAR_H /* progress_bar.h */ #include "scene/gui/range.h" class ProgressBar : public Range { GDCLASS(ProgressBar, Range); bool percent_visible; protected: void _notification(int p_what); static void _bind_methods(); public: void set_percent_visible(bool p_visible); bool is_percent_visible() const; Size2 get_minimum_size() const; ProgressBar(); }; #endif // PROGRESS_BAR_H