#ifndef AUDIO_STREAM_SAMPLE_H #define AUDIO_STREAM_SAMPLE_H /* audio_stream_sample.h */ #include "servers/audio/audio_stream.h" class AudioStreamSample; class AudioStreamPlaybackSample : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback); enum { MIX_FRAC_BITS = 13, MIX_FRAC_LEN = (1 << MIX_FRAC_BITS), MIX_FRAC_MASK = MIX_FRAC_LEN - 1, }; struct IMA_ADPCM_State { int16_t step_index; int32_t predictor; /* values at loop point */ int16_t loop_step_index; int32_t loop_predictor; int32_t last_nibble; int32_t loop_pos; int32_t window_ofs; } ima_adpcm[2]; int64_t offset; int sign; bool active; friend class AudioStreamSample; Ref base; template void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm); public: virtual void start(float p_from_pos = 0.0); virtual void stop(); virtual bool is_playing() const; virtual int get_loop_count() const; //times it looped virtual float get_playback_position() const; virtual void seek(float p_time); virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); AudioStreamPlaybackSample(); }; class AudioStreamSample : public AudioStream { GDCLASS(AudioStreamSample, AudioStream); RES_BASE_EXTENSION("sample") public: enum Format { FORMAT_8_BITS, FORMAT_16_BITS, FORMAT_IMA_ADPCM }; // Keep the ResourceImporterWAV `edit/loop_mode` enum hint in sync with these options. enum LoopMode { LOOP_DISABLED, LOOP_FORWARD, LOOP_PING_PONG, LOOP_BACKWARD }; private: friend class AudioStreamPlaybackSample; enum { DATA_PAD = 16 //padding for interpolation }; Format format; LoopMode loop_mode; bool stereo; int loop_begin; int loop_end; int mix_rate; void *data; uint32_t data_bytes; protected: static void _bind_methods(); public: void set_format(Format p_format); Format get_format() const; void set_loop_mode(LoopMode p_loop_mode); LoopMode get_loop_mode() const; void set_loop_begin(int p_frame); int get_loop_begin() const; void set_loop_end(int p_frame); int get_loop_end() const; void set_mix_rate(int p_hz); int get_mix_rate() const; void set_stereo(bool p_enable); bool is_stereo() const; virtual float get_length() const; //if supported, otherwise return 0 void set_data(const PoolVector &p_data); PoolVector get_data() const; Error save_to_wav(const String &p_path); virtual Ref instance_playback(); virtual String get_stream_name() const; AudioStreamSample(); ~AudioStreamSample(); }; VARIANT_ENUM_CAST(AudioStreamSample::Format) VARIANT_ENUM_CAST(AudioStreamSample::LoopMode) #endif // AUDIO_STREAM_SAMPLE_H