#ifndef BACKBUFFERCOPY_H #define BACKBUFFERCOPY_H /* back_buffer_copy.h */ #include "scene/main/node_2d.h" class BackBufferCopy : public Node2D { GDCLASS(BackBufferCopy, Node2D); public: enum CopyMode { COPY_MODE_DISABLED, COPY_MODE_RECT, COPY_MODE_VIEWPORT }; private: Rect2 rect; CopyMode copy_mode; void _update_copy_mode(); protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; #endif void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; Rect2 get_anchorable_rect() const; void set_copy_mode(CopyMode p_mode); CopyMode get_copy_mode() const; BackBufferCopy(); ~BackBufferCopy(); }; VARIANT_ENUM_CAST(BackBufferCopy::CopyMode); #endif // BACKBUFFERCOPY_H