/* resource_saver_png.cpp */ #include "resource_saver_png.h" #include "core/io/image.h" #include "core/os/file_access.h" #include "png_driver_common.h" #include "scene/resources/texture.h" Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { Ref texture = p_resource; ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG."); ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG."); Ref img = texture->get_data(); Error err = save_image(p_path, img); return err; }; Error ResourceSaverPNG::save_image(const String &p_path, const Ref &p_img) { PoolVector buffer; Error err = PNGDriverCommon::image_to_png(p_img, buffer); ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'.", p_path)); PoolVector::Read reader = buffer.read(); file->store_buffer(reader.ptr(), buffer.size()); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { memdelete(file); return ERR_CANT_CREATE; } file->close(); memdelete(file); return OK; } PoolVector ResourceSaverPNG::save_image_to_buffer(const Ref &p_img) { PoolVector buffer; Error err = PNGDriverCommon::image_to_png(p_img, buffer); ERR_FAIL_COND_V_MSG(err, PoolVector(), "Can't convert image to PNG."); return buffer; } bool ResourceSaverPNG::recognize(const RES &p_resource) const { return (p_resource.is_valid() && p_resource->is_class("ImageTexture")); } void ResourceSaverPNG::get_recognized_extensions(const RES &p_resource, List *p_extensions) const { if (Object::cast_to(*p_resource)) { p_extensions->push_back("png"); } } ResourceSaverPNG::ResourceSaverPNG() { Image::save_png_func = &save_image; Image::save_png_buffer_func = &save_image_to_buffer; };