#ifndef PERFORMANCE_H #define PERFORMANCE_H /* performance.h */ #include "core/object/object.h" #define PERF_WARN_OFFLINE_FUNCTION #define PERF_WARN_PROCESS_SYNC class Performance : public Object { GDCLASS(Performance, Object); static Performance *singleton; static void _bind_methods(); float _get_node_count() const; float _process_time; float _physics_process_time; float _navigation_process_time; public: enum Monitor { TIME_FPS, TIME_PROCESS, TIME_PHYSICS_PROCESS, TIME_NAVIGATION_PROCESS, MEMORY_STATIC, MEMORY_DYNAMIC, MEMORY_STATIC_MAX, MEMORY_DYNAMIC_MAX, MEMORY_MESSAGE_BUFFER_MAX, OBJECT_COUNT, OBJECT_RESOURCE_COUNT, OBJECT_NODE_COUNT, OBJECT_ORPHAN_NODE_COUNT, RENDER_OBJECTS_IN_FRAME, RENDER_VERTICES_IN_FRAME, RENDER_MATERIAL_CHANGES_IN_FRAME, RENDER_SHADER_CHANGES_IN_FRAME, RENDER_SURFACE_CHANGES_IN_FRAME, RENDER_DRAW_CALLS_IN_FRAME, RENDER_2D_ITEMS_IN_FRAME, RENDER_2D_DRAW_CALLS_IN_FRAME, RENDER_VIDEO_MEM_USED, RENDER_TEXTURE_MEM_USED, RENDER_VERTEX_MEM_USED, RENDER_USAGE_VIDEO_MEM_TOTAL, PHYSICS_2D_ACTIVE_OBJECTS, PHYSICS_2D_COLLISION_PAIRS, PHYSICS_2D_ISLAND_COUNT, AUDIO_OUTPUT_LATENCY, MONITOR_MAX }; enum MonitorType { MONITOR_TYPE_QUANTITY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_TIME }; float get_monitor(Monitor p_monitor) const; String get_monitor_name(Monitor p_monitor) const; MonitorType get_monitor_type(Monitor p_monitor) const; void set_process_time(float p_pt); void set_physics_process_time(float p_pt); void set_navigation_process_time(float p_pt); static Performance *get_singleton() { return singleton; } Performance(); }; VARIANT_ENUM_CAST(Performance::Monitor); #endif // PERFORMANCE_H