#ifndef NET_SOCKET_H #define NET_SOCKET_H /* net_socket.h */ #include "core/io/ip.h" #include "core/object/reference.h" class NetSocket : public Reference { protected: static NetSocket *(*_create)(); public: static NetSocket *create(); enum PollType { POLL_TYPE_IN, POLL_TYPE_OUT, POLL_TYPE_IN_OUT }; enum Type { TYPE_NONE, TYPE_TCP, TYPE_UDP, }; virtual Error open(Type p_type, IP::Type &ip_type) = 0; virtual void close() = 0; virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0; virtual Error listen(int p_max_pending) = 0; virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0; virtual Error poll(PollType p_type, int timeout) const = 0; virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0; virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port, bool p_peek = false) = 0; virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0; virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0; virtual Ref accept(IP_Address &r_ip, uint16_t &r_port) = 0; virtual bool is_open() const = 0; virtual int get_available_bytes() const = 0; virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully. virtual void set_blocking_enabled(bool p_enabled) = 0; virtual void set_ipv6_only_enabled(bool p_enabled) = 0; virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0; virtual void set_reuse_address_enabled(bool p_enabled) = 0; virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name) = 0; virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) = 0; }; #endif // NET_SOCKET_H