# Pandemonium Engine

Pandemonium Engine logo

A 3.x [Godot Engine](https://godotengine.org) fork where I hack and slash and cause mayhem and destruction to all things good and godot. Similar idea to godot 4.0, but taken in a completely different direction. It contains all of my currently in use engine modules. See the [changelog](https://github.com/Relintai/pandemonium_engine/blob/master/CHANGELOG.md) for a more comprehensive list of changes. ## 2D and 3D cross-platform game engine Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html). ## Free, open source and community-driven Pandemonium is completely free and open source under the very permissive [MIT license](https://godotengine.org/license). No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/) not-for-profit. Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac), Godot had been developed by [Juan Linietsky](https://github.com/reduz) and [Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. ## Getting the engine ### Binary downloads I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [[here]](https://github.com/Relintai/pandemonium_engine), or the releases tab [[here]](https://github.com/Relintai/pandemonium_engine/releases). ### Compiling from source Compiling is exactly the same as for Godot, so [See the official Godot docs](https://docs.godotengine.org/en/latest/development/compiling/) for compilation instructions for every supported platform. ## Documentation and demos Some of the documentation is available in this repo under the doc/engine folder. [[Here]](https://github.com/Relintai/pandemonium_engine/tree/master/doc/engine). You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on [ReadTheDocs](https://docs.godotengine.org), and is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs). The class docs are accessible from the editor. You can also look at the official pandemonium demos in their own [GitHub repository](https://github.com/Relintai/pandemonium_demo_projects). It's also worth looking at official godot 3.x resources, like this [awesome Godot list](https://github.com/godotengine/awesome-godot), and there are also a number of other [godot learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html) provided by the community, such as text and video tutorials, demos, etc.