#ifndef TEXTURE_LOADER_DUMMY_H #define TEXTURE_LOADER_DUMMY_H /* texture_loader_dummy.h */ #include "core/io/resource_loader.h" #include "scene/resources/texture.h" class ResourceFormatDummyTexture : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_no_subresource_cache = false); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual ~ResourceFormatDummyTexture() {} }; #endif // TEXTURE_LOADER_DUMMY_H