// test_keyboard.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE #include "frt.h" #include #include #include #include #include #include "bits/frt_app_impl.h" using namespace frt; static struct KeyboardHandler : public Keyboard::Handler { Keyboard *keyboard; void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) { InputModifierState st; keyboard->get_modifier_state(st); printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n", st.shift ? 'S' : '-', st.alt ? 'A' : '-', st.control ? 'C' : '-', st.meta ? 'M' : '-', gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code, gd_code, unicode, echo ? '+' : '.', pressed ? "pressed" : "released"); if (st.meta && gd_code == 'Q') exit(0); } } handler; int main(int argc, char *argv[]) { App *app = App::instance(); Keyboard *keyboard = (Keyboard *)App::instance()->probe_single(); assert(keyboard); handler.keyboard = keyboard; keyboard->set_handler(&handler); while (app->is_running()) { app->dispatch_events(); usleep(20000); } keyboard->cleanup(); }