#ifndef OBJECTRC_H #define OBJECTRC_H /*************************************************************************/ /* object_rc.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/os/memory.h" #include "core/typedefs.h" #include class Object; // Used to track Variants pointing to a non-Reference Object class ObjectRC { std::atomic _ptr; std::atomic _users; public: // This is for allowing debug builds to check for instance ID validity, // so warnings are shown in debug builds when a stray Variant (one pointing // to a released Object) would have happened. const ObjectID instance_id; _FORCE_INLINE_ void increment() { _users.fetch_add(1, std::memory_order_relaxed); } _FORCE_INLINE_ bool decrement() { return _users.fetch_sub(1, std::memory_order_relaxed) == 1; } _FORCE_INLINE_ bool invalidate() { _ptr.store(nullptr, std::memory_order_release); return decrement(); } _FORCE_INLINE_ Object *get_ptr() { return _ptr.load(std::memory_order_acquire); } _FORCE_INLINE_ ObjectRC(Object *p_object) : instance_id(p_object->get_instance_id()) { // 1 (the Object) + 1 (the first user) _users.store(2, std::memory_order_relaxed); _ptr.store(p_object, std::memory_order_release); } }; #endif