#ifndef REVERB_H #define REVERB_H /* reverb.h */ // Author: Juan Linietsky , (C) 2006 #include "core/math/audio_frame.h" #include "core/os/memory.h" #include "core/typedefs.h" class Reverb { public: enum { INPUT_BUFFER_MAX_SIZE = 1024, }; private: enum { MAX_COMBS = 8, MAX_ALLPASS = 4, MAX_ECHO_MS = 500 }; static const float comb_tunings[MAX_COMBS]; static const float allpass_tunings[MAX_ALLPASS]; struct Comb { int size; float *buffer; float feedback; float damp; //lowpass float damp_h; //history int pos; int extra_spread_frames; Comb() { size = 0; buffer = nullptr; feedback = 0; damp_h = 0; pos = 0; } }; struct AllPass { int size; float *buffer; int pos; int extra_spread_frames; AllPass() { size = 0; buffer = nullptr; pos = 0; } }; Comb comb[MAX_COMBS]; AllPass allpass[MAX_ALLPASS]; float *input_buffer; float *echo_buffer; int echo_buffer_size; int echo_buffer_pos; float hpf_h1, hpf_h2; struct Parameters { float room_size; float damp; float wet; float dry; float mix_rate; float extra_spread_base; float extra_spread; float predelay; float predelay_fb; float hpf; } params; void configure_buffers(); void update_parameters(); void clear_buffers(); public: void set_room_size(float p_size); void set_damp(float p_damp); void set_wet(float p_wet); void set_dry(float p_dry); void set_predelay(float p_predelay); // in ms void set_predelay_feedback(float p_predelay_fb); // in ms void set_highpass(float p_frq); void set_mix_rate(float p_mix_rate); void set_extra_spread(float p_spread); void set_extra_spread_base(float p_sec); void process(float *p_src, float *p_dst, int p_frames); Reverb(); ~Reverb(); }; #endif