#ifndef AUDIOEFFECT_H #define AUDIOEFFECT_H /* audio_effect.h */ #include "core/math/audio_frame.h" #include "core/object/resource.h" class AudioEffectInstance : public Reference { GDCLASS(AudioEffectInstance, Reference); public: virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0; virtual bool process_silence() const { return false; } }; class AudioEffect : public Resource { GDCLASS(AudioEffect, Resource); public: virtual Ref instance() = 0; AudioEffect(); }; #endif // AUDIOEFFECT_H