#ifndef DIR_ACCESS_WINDOWS_H #define DIR_ACCESS_WINDOWS_H /* dir_access_windows.h */ #ifdef WINDOWS_ENABLED #include "core/os/dir_access.h" /** @author Juan Linietsky */ struct DirAccessWindowsPrivate; class DirAccessWindows : public DirAccess { enum { MAX_DRIVES = 26 }; DirAccessWindowsPrivate *p; /* Windows stuff */ char drives[MAX_DRIVES]; // a-z: int drive_count; String current_dir; bool _cisdir; bool _cishidden; public: virtual Error list_dir_begin(); ///< This starts dir listing virtual String get_next(); virtual bool current_is_dir() const; virtual bool current_is_hidden() const; virtual void list_dir_end(); ///< virtual int get_drive_count(); virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success virtual String get_current_dir(); ///< return current dir location virtual String get_current_dir_without_drive(); virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); virtual Error make_dir(String p_dir); virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); virtual bool is_link(String p_file) { return false; }; virtual String read_link(String p_file) { return p_file; }; virtual Error create_link(String p_source, String p_target) { return FAILED; }; uint64_t get_space_left(); virtual String get_filesystem_type() const; DirAccessWindows(); ~DirAccessWindows(); }; #endif //WINDOWS_ENABLED #endif