#ifndef SHADERCOMPILERGLES2_H #define SHADERCOMPILERGLES2_H /* shader_compiler_gles2.h */ #include "core/containers/pair.h" #include "core/string/string_builder.h" #include "servers/rendering/shader_language.h" #include "servers/rendering/shader_types.h" #include "servers/rendering_server.h" class ShaderCompilerGLES2 { public: struct IdentifierActions { RBMap> render_mode_values; RBMap render_mode_flags; RBMap usage_flag_pointers; RBMap write_flag_pointers; RBMap *uniforms; }; struct GeneratedCode { Vector custom_defines; Vector uniforms; Vector texture_uniforms; Vector texture_hints; String vertex_global; String vertex; String fragment_global; String fragment; String light; bool uses_fragment_time; bool uses_vertex_time; }; private: ShaderLanguage parser; struct DefaultIdentifierActions { RBMap renames; RBMap render_mode_defines; RBMap usage_defines; }; void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const RBMap &p_func_code, StringBuilder &r_to_add, RBSet &r_added); String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true); const ShaderLanguage::ShaderNode *shader; const ShaderLanguage::FunctionNode *function; StringName current_func_name; StringName vertex_name; StringName fragment_name; StringName light_name; StringName time_name; RBSet used_name_defines; RBSet used_flag_pointers; RBSet used_rmode_defines; RBSet internal_functions; RBSet fragment_varyings; DefaultIdentifierActions actions[RS::SHADER_MAX]; public: Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); ShaderCompilerGLES2(); }; #endif // SHADERCOMPILERGLES2_H