#ifndef RASTERIZERCANVASGLES2_H #define RASTERIZERCANVASGLES2_H /* rasterizer_canvas_gles2.h */ #include "drivers/gles_common/rasterizer_canvas_batcher.h" #include "rasterizer_canvas_base_gles2.h" class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher { friend class RasterizerCanvasBatcher; public: virtual void canvas_render_items_begin(const Color &p_modulate, const Transform2D &p_base_transform); virtual void canvas_render_items_end(); virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform); virtual void canvas_begin(); virtual void canvas_end(); private: // legacy codepath .. to remove after testing void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris); // high level batch funcs void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, const Transform2D &p_base_transform); void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris); bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break); void render_batches(Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material); // low level batch funcs void _batch_upload_buffers(); void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material); void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias); // funcs used from rasterizer_canvas_batcher template void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const; void gl_disable_scissor() const; public: void initialize(); RasterizerCanvasGLES2(); }; #endif // RASTERIZERCANVASGLES2_H