/* vector3i.cpp */ #include "vector3i.h" #include "core/math/vector3.h" #include "core/string/ustring.h" void Vector3i::set_axis(const int p_axis, const int32_t p_value) { ERR_FAIL_INDEX(p_axis, 3); coord[p_axis] = p_value; } int32_t Vector3i::get_axis(const int p_axis) const { ERR_FAIL_INDEX_V(p_axis, 3, 0); return operator[](p_axis); } Vector3i::Axis Vector3i::min_axis() const { return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z); } Vector3i::Axis Vector3i::max_axis() const { return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X); } Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const { return Vector3i( CLAMP(x, p_min.x, p_max.x), CLAMP(y, p_min.y, p_max.y), CLAMP(z, p_min.z, p_max.z)); } Vector3 Vector3i::to_vector3() const { return Vector3(x, y, z); } Vector3i::operator String() const { return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")"; } Vector3i::operator Vector3() const { return Vector3(x, y, z); }