#ifndef NODE2D_H #define NODE2D_H /* node_2d.h */ #include "scene/main/canvas_item.h" class Node2D : public CanvasItem { GDCLASS(Node2D, CanvasItem); Point2 pos; float angle; Size2 _scale; int z_index; bool z_relative; Transform2D _mat; bool _xform_dirty; void _update_transform(); void _update_xform_values(); protected: void _notification(int p_notification); static void _bind_methods(); public: void set_position(const Point2 &p_pos); void set_rotation(float p_radians); void set_rotation_degrees(float p_degrees); void set_scale(const Size2 &p_scale); void rotate(float p_radians); void move_x(float p_delta, bool p_scaled = false); void move_y(float p_delta, bool p_scaled = false); void translate(const Vector2 &p_amount); void global_translate(const Vector2 &p_amount); void apply_scale(const Size2 &p_amount); Point2 get_position() const; float get_rotation() const; float get_rotation_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; float get_global_rotation() const; float get_global_rotation_degrees() const; Size2 get_global_scale() const; void set_transform(const Transform2D &p_transform); void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); void set_global_rotation(float p_radians); void set_global_rotation_degrees(float p_degrees); void set_global_scale(const Size2 &p_scale); void set_z_index(int p_z); int get_z_index() const; void look_at(const Vector2 &p_pos); float get_angle_to(const Vector2 &p_pos) const; Point2 to_local(Point2 p_global) const; Point2 to_global(Point2 p_local) const; void set_z_as_relative(bool p_enabled); bool is_z_relative() const; Transform2D get_relative_transform_to_parent(const Node *p_parent) const; Transform2D get_transform() const; #ifdef TOOLS_ENABLED virtual StringName get_property_store_alias(const StringName &p_property) const; #endif Node2D(); }; #endif // NODE2D_H