#ifndef PATH_2D_H #define PATH_2D_H /*************************************************************************/ /* path_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/main/node_2d.h" class Curve2D; class Path2D : public Node2D { GDCLASS(Path2D, Node2D); Ref curve; Vector _cached_draw_pts; void _curve_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_curve(const Ref &p_curve); Ref get_curve() const; Path2D(); }; class PathFollow2D : public Node2D { GDCLASS(PathFollow2D, Node2D); public: private: Path2D *path; real_t offset; real_t h_offset; real_t v_offset; real_t lookahead; bool cubic; bool loop; bool rotate; void _update_transform(); protected: virtual void _validate_property(PropertyInfo &property) const; void _notification(int p_what); static void _bind_methods(); public: void set_offset(float p_offset); float get_offset() const; void set_h_offset(float p_h_offset); float get_h_offset() const; void set_v_offset(float p_v_offset); float get_v_offset() const; void set_unit_offset(float p_unit_offset); float get_unit_offset() const; void set_lookahead(float p_lookahead); float get_lookahead() const; void set_loop(bool p_loop); bool has_loop() const; void set_rotate(bool p_rotate); bool is_rotating() const; void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; String get_configuration_warning() const; PathFollow2D(); }; #endif // PATH_2D_H