#ifndef PARALLAX_BACKGROUND_H #define PARALLAX_BACKGROUND_H /* parallax_background.h */ #include "scene/main/canvas_layer.h" class ParallaxBackground : public CanvasLayer { GDCLASS(ParallaxBackground, CanvasLayer); Point2 offset; float scale; Point2 base_offset; Point2 base_scale; Point2 screen_offset; String group_name; Point2 limit_begin; Point2 limit_end; Point2 final_offset; bool ignore_camera_zoom; void _update_scroll(); protected: void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset); void _notification(int p_what); static void _bind_methods(); public: void set_scroll_offset(const Point2 &p_ofs); Point2 get_scroll_offset() const; void set_scroll_scale(float p_scale); float get_scroll_scale() const; void set_scroll_base_offset(const Point2 &p_ofs); Point2 get_scroll_base_offset() const; void set_scroll_base_scale(const Point2 &p_ofs); Point2 get_scroll_base_scale() const; void set_limit_begin(const Point2 &p_ofs); Point2 get_limit_begin() const; void set_limit_end(const Point2 &p_ofs); Point2 get_limit_end() const; void set_ignore_camera_zoom(bool ignore); bool is_ignore_camera_zoom(); Vector2 get_final_offset() const; ParallaxBackground(); }; #endif // PARALLAX_BACKGROUND_H