/* mesh_instance_2d.cpp */ #include "mesh_instance_2d.h" #include "scene/resources/mesh/mesh.h" void MeshInstance2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (mesh.is_valid()) { draw_mesh(mesh, texture, normal_map); } } } void MeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh); ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture); ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map); ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map); ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); } void MeshInstance2D::set_mesh(const Ref &p_mesh) { mesh = p_mesh; update(); } Ref MeshInstance2D::get_mesh() const { return mesh; } void MeshInstance2D::set_texture(const Ref &p_texture) { if (p_texture == texture) { return; } texture = p_texture; update(); emit_signal("texture_changed"); _change_notify("texture"); } void MeshInstance2D::set_normal_map(const Ref &p_texture) { normal_map = p_texture; update(); } Ref MeshInstance2D::get_normal_map() const { return normal_map; } Ref MeshInstance2D::get_texture() const { return texture; } MeshInstance2D::MeshInstance2D() { }