/* vector4i.cpp */ #include "vector4i.h" #include "core/math/vector4.h" #include "core/string/ustring.h" void Vector4i::set_axis(const int p_axis, const int32_t p_value) { ERR_FAIL_INDEX(p_axis, 4); coord[p_axis] = p_value; } int32_t Vector4i::get_axis(const int p_axis) const { ERR_FAIL_INDEX_V(p_axis, 4, 0); return operator[](p_axis); } Vector4i::Axis Vector4i::min_axis() const { uint32_t min_index = 0; int32_t min_value = x; for (uint32_t i = 1; i < 4; i++) { if (operator[](i) <= min_value) { min_index = i; min_value = operator[](i); } } return Vector4i::Axis(min_index); } Vector4i::Axis Vector4i::max_axis() const { uint32_t max_index = 0; int32_t max_value = x; for (uint32_t i = 1; i < 4; i++) { if (operator[](i) > max_value) { max_index = i; max_value = operator[](i); } } return Vector4i::Axis(max_index); } Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const { return Vector4i( CLAMP(x, p_min.x, p_max.x), CLAMP(y, p_min.y, p_max.y), CLAMP(z, p_min.z, p_max.z), CLAMP(w, p_min.w, p_max.w)); } Vector4i Vector4i::linear_interpolate(const Vector4i &p_to, const real_t p_weight) const { return Vector4i( x + (p_weight * (p_to.x - x)), y + (p_weight * (p_to.y - y)), z + (p_weight * (p_to.z - z)), w + (p_weight * (p_to.w - w))); } Vector4 Vector4i::to_vector4() const { return Vector4(x, y, z, w); } Vector4i::operator String() const { return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")"; } Vector4i::operator Vector4() const { return Vector4(x, y, z, w); } /* Vector4i::Vector4i(const Vector4 &p_vec4) { x = p_vec4.x; y = p_vec4.y; z = p_vec4.z; w = p_vec4.w; } */