Generate an [PrimitiveMesh] from the text. Generate an [PrimitiveMesh] from the text. TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported. The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges. Step (in pixels) used to approximate Bézier curves. Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only. [Font] used for the [TextMesh]'s text. Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the [enum Align] constants. The size of one pixel's width on the text to scale it in 3D. The text to generate mesh from. If [code]true[/code], all the text displays as UPPERCASE. Align rows to the left (default). Align rows centered. Align rows to the right.