[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
Clears the [LargeTexture].
Returns the number of pieces currently in this [LargeTexture].
Returns the offset of the piece with the index [code]idx[/code].
Returns the [Texture] of the piece with the index [code]idx[/code].
Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code].
Sets the size of this [LargeTexture].