/* line_shape_2d.cpp */ #include "line_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/rendering_server.h" bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_d() * get_normal(); Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]); if (p_point.distance_to(closest) < p_tolerance) { return true; } } return false; } void LineShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(d); Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr); emit_changed(); } void LineShape2D::set_normal(const Vector2 &p_normal) { normal = p_normal; _update_shape(); } void LineShape2D::set_d(real_t p_d) { d = p_d; _update_shape(); } Vector2 LineShape2D::get_normal() const { return normal; } real_t LineShape2D::get_d() const { return d; } void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_d() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); Vector2 l2[2] = { point, point + get_normal() * 30 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } Rect2 LineShape2D::get_rect() const { Vector2 point = get_d() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; Rect2 rect; rect.position = l1[0]; rect.expand_to(l1[1]); rect.expand_to(l2[0]); rect.expand_to(l2[1]); return rect; } real_t LineShape2D::get_enclosing_radius() const { return d; } void LineShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d); ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "d", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_d", "get_d"); } LineShape2D::LineShape2D() : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { normal = Vector2(0, -1); d = 0; _update_shape(); }