#ifndef POLYGON_PATH_FINDER_H #define POLYGON_PATH_FINDER_H /* polygon_path_finder.h */ #include "core/object/resource.h" class PolygonPathFinder : public Resource { GDCLASS(PolygonPathFinder, Resource); struct Point { Vector2 pos; RBSet connections; float distance; float penalty; int prev; }; struct Edge { int points[2]; _FORCE_INLINE_ bool operator<(const Edge &p_edge) const { if (points[0] == p_edge.points[0]) { return points[1] < p_edge.points[1]; } else { return points[0] < p_edge.points[0]; } } Edge(int a = 0, int b = 0) { if (a > b) { SWAP(a, b); } points[0] = a; points[1] = b; } }; Vector2 outside_point; Rect2 bounds; Vector points; RBSet edges; bool _is_point_inside(const Vector2 &p_point) const; void _set_data(const Dictionary &p_data); Dictionary _get_data() const; protected: static void _bind_methods(); public: void setup(const Vector &p_points, const Vector &p_connections); Vector find_path(const Vector2 &p_from, const Vector2 &p_to); void set_point_penalty(int p_point, float p_penalty); float get_point_penalty(int p_point) const; bool is_point_inside(const Vector2 &p_point) const; Vector2 get_closest_point(const Vector2 &p_point) const; Vector get_intersections(const Vector2 &p_from, const Vector2 &p_to) const; Rect2 get_bounds() const; PolygonPathFinder(); }; #endif // POLYGON_PATH_FINDER_H