#ifndef RICH_TEXT_EFFECT_H #define RICH_TEXT_EFFECT_H /* rich_text_effect.h */ #include "core/object/resource.h" class RichTextEffect : public Resource { GDCLASS(RichTextEffect, Resource); OBJ_SAVE_TYPE(RichTextEffect); protected: static void _bind_methods(); public: Variant get_bbcode() const; bool _process_effect_impl(Ref p_cfx); RichTextEffect(); }; class CharFXTransform : public Reference { GDCLASS(CharFXTransform, Reference); protected: static void _bind_methods(); public: uint64_t relative_index; uint64_t absolute_index; bool visibility; Point2 offset; Color color; CharType character; float elapsed_time; Dictionary environment; CharFXTransform(); ~CharFXTransform(); uint64_t get_relative_index() { return relative_index; } void set_relative_index(uint64_t p_index) { relative_index = p_index; } uint64_t get_absolute_index() { return absolute_index; } void set_absolute_index(uint64_t p_index) { absolute_index = p_index; } float get_elapsed_time() { return elapsed_time; } void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; } bool is_visible() { return visibility; } void set_visibility(bool p_vis) { visibility = p_vis; } Point2 get_offset() { return offset; } void set_offset(Point2 p_offset) { offset = p_offset; } Color get_color() { return color; } void set_color(Color p_color) { color = p_color; } int get_character() { return (int)character; } void set_character(int p_char) { character = (CharType)p_char; } Dictionary get_environment() { return environment; } void set_environment(Dictionary p_environment) { environment = p_environment; } }; #endif // RICH_TEXT_EFFECT_H