#ifndef CONTAINER_H #define CONTAINER_H /* container.h */ #include "scene/main/control.h" class Container : public Control { GDCLASS(Container, Control); bool pending_sort; void _sort_children(); void _child_minsize_changed(); protected: void queue_sort(); virtual void add_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); void _notification(int p_what); static void _bind_methods(); public: enum { NOTIFICATION_SORT_CHILDREN = 50 }; void fit_child_in_rect(Control *p_child, const Rect2 &p_rect); virtual String get_configuration_warning() const; Container(); }; #endif // CONTAINER_H