/* position_2d.cpp */ #include "position_2d.h" #include "core/config/engine.h" #include "scene/resources/texture.h" const float DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { const float extents = get_gizmo_extents(); // Add more points to create a "hard stop" in the color gradient. Vector points_x; points_x.push_back(Point2(+extents, 0)); points_x.push_back(Point2()); points_x.push_back(Point2()); points_x.push_back(Point2(-extents, 0)); Vector points_y; points_y.push_back(Point2(0, +extents)); points_y.push_back(Point2()); points_y.push_back(Point2()); points_y.push_back(Point2(0, -extents)); // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Position3D node is rotated // (which can be important depending on how it's used). // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). Vector colors_x; const Color color_x = Color(0.96, 0.20, 0.32); colors_x.push_back(color_x); colors_x.push_back(color_x); colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5)); colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5)); draw_multiline_colors(points_x, colors_x); Vector colors_y; const Color color_y = Color(0.53, 0.84, 0.01); colors_y.push_back(color_y); colors_y.push_back(color_y); colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5)); colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5)); draw_multiline_colors(points_y, colors_y); } #ifdef TOOLS_ENABLED Rect2 Position2D::_edit_get_rect() const { float extents = get_gizmo_extents(); return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2)); } bool Position2D::_edit_use_rect() const { return false; } #endif void Position2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { update(); } break; case NOTIFICATION_DRAW: { if (!is_inside_tree()) { break; } if (Engine::get_singleton()->is_editor_hint()) { _draw_cross(); } } break; } } void Position2D::set_gizmo_extents(float p_extents) { if (p_extents == DEFAULT_GIZMO_EXTENTS) { set_meta("_gizmo_extents_", Variant()); } else { set_meta("_gizmo_extents_", p_extents); } update(); } float Position2D::get_gizmo_extents() const { if (has_meta("_gizmo_extents_")) { return get_meta("_gizmo_extents_"); } else { return DEFAULT_GIZMO_EXTENTS; } } void Position2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents); ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents"); } Position2D::Position2D() { }