/* multimesh_instance_2d.cpp */ #include "multimesh_instance_2d.h" #include "core/core_string_names.h" #include "scene/resources/mesh/multimesh.h" void MultiMeshInstance2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (multimesh.is_valid()) { draw_multimesh(multimesh, texture, normal_map); } } } void MultiMeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh); ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh); ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture); ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map); ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map); ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); } void MultiMeshInstance2D::set_multimesh(const Ref &p_multimesh) { // Cleanup previous connection if any. if (multimesh.is_valid()) { multimesh->disconnect(CoreStringNames::get_singleton()->changed, this, "update"); } multimesh = p_multimesh; // Connect to the multimesh so the AABB can update when instance transforms are changed. if (multimesh.is_valid()) { multimesh->connect(CoreStringNames::get_singleton()->changed, this, "update"); } update(); } Ref MultiMeshInstance2D::get_multimesh() const { return multimesh; } void MultiMeshInstance2D::set_texture(const Ref &p_texture) { if (p_texture == texture) { return; } texture = p_texture; update(); emit_signal("texture_changed"); _change_notify("texture"); } Ref MultiMeshInstance2D::get_texture() const { return texture; } void MultiMeshInstance2D::set_normal_map(const Ref &p_texture) { normal_map = p_texture; update(); } Ref MultiMeshInstance2D::get_normal_map() const { return normal_map; } MultiMeshInstance2D::MultiMeshInstance2D() { } MultiMeshInstance2D::~MultiMeshInstance2D() { }