#ifndef LINE2D_H #define LINE2D_H /* line_2d.h */ #include "scene/main/node_2d.h" class Line2D : public Node2D { GDCLASS(Line2D, Node2D); public: enum LineJointMode { LINE_JOINT_SHARP = 0, LINE_JOINT_BEVEL, LINE_JOINT_ROUND }; enum LineCapMode { LINE_CAP_NONE = 0, LINE_CAP_BOX, LINE_CAP_ROUND }; enum LineTextureMode { LINE_TEXTURE_NONE = 0, LINE_TEXTURE_TILE, LINE_TEXTURE_STRETCH }; #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif Line2D(); void set_points(const PoolVector &p_points); PoolVector get_points() const; void set_point_position(int i, Vector2 pos); Vector2 get_point_position(int i) const; int get_point_count() const; void clear_points(); void add_point(Vector2 pos, int atpos = -1); void remove_point(int i); void set_width(float width); float get_width() const; void set_curve(const Ref &curve); Ref get_curve() const; void set_default_color(Color color); Color get_default_color() const; void set_gradient(const Ref &gradient); Ref get_gradient() const; void set_texture(const Ref &texture); Ref get_texture() const; void set_texture_mode(const LineTextureMode mode); LineTextureMode get_texture_mode() const; void set_joint_mode(LineJointMode mode); LineJointMode get_joint_mode() const; void set_begin_cap_mode(LineCapMode mode); LineCapMode get_begin_cap_mode() const; void set_end_cap_mode(LineCapMode mode); LineCapMode get_end_cap_mode() const; void set_sharp_limit(float limit); float get_sharp_limit() const; void set_round_precision(int precision); int get_round_precision() const; void set_antialiased(bool p_antialiased); bool get_antialiased() const; protected: void _notification(int p_what); void _draw(); static void _bind_methods(); private: void _gradient_changed(); void _curve_changed(); private: PoolVector _points; LineJointMode _joint_mode; LineCapMode _begin_cap_mode; LineCapMode _end_cap_mode; float _width; Ref _curve; Color _default_color; Ref _gradient; Ref _texture; LineTextureMode _texture_mode; float _sharp_limit; int _round_precision; bool _antialiased; }; #endif // LINE2D_H