#ifndef JOINTS_2D_H #define JOINTS_2D_H /* joints_2d.h */ #include "scene/main/node_2d.h" class PhysicsBody2D; class Joint2D : public Node2D { GDCLASS(Joint2D, Node2D); RID joint; RID ba, bb; NodePath a; NodePath b; real_t bias; bool exclude_from_collision; String warning; protected: void _disconnect_signals(); void _body_exit_tree(); void _update_joint(bool p_only_free = false); void _notification(int p_what); virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0; static void _bind_methods(); public: virtual String get_configuration_warning() const; void set_node_a(const NodePath &p_node_a); NodePath get_node_a() const; void set_node_b(const NodePath &p_node_b); NodePath get_node_b() const; void set_bias(real_t p_bias); real_t get_bias() const; void set_exclude_nodes_from_collision(bool p_enable); bool get_exclude_nodes_from_collision() const; RID get_joint() const { return joint; } Joint2D(); }; class PinJoint2D : public Joint2D { GDCLASS(PinJoint2D, Joint2D); real_t softness; protected: void _notification(int p_what); virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: void set_softness(real_t p_softness); real_t get_softness() const; PinJoint2D(); }; class GrooveJoint2D : public Joint2D { GDCLASS(GrooveJoint2D, Joint2D); real_t length; real_t initial_offset; protected: void _notification(int p_what); virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: void set_length(real_t p_length); real_t get_length() const; void set_initial_offset(real_t p_initial_offset); real_t get_initial_offset() const; GrooveJoint2D(); }; class DampedSpringJoint2D : public Joint2D { GDCLASS(DampedSpringJoint2D, Joint2D); real_t stiffness; real_t damping; real_t rest_length; real_t length; protected: void _notification(int p_what); virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b); static void _bind_methods(); public: void set_length(real_t p_length); real_t get_length() const; void set_rest_length(real_t p_rest_length); real_t get_rest_length() const; void set_damping(real_t p_damping); real_t get_damping() const; void set_stiffness(real_t p_stiffness); real_t get_stiffness() const; DampedSpringJoint2D(); }; #endif // JOINTS_2D_H