#ifndef NODE_PATH_H #define NODE_PATH_H /* node_path.h */ #include "core/string/string_name.h" #include "core/string/ustring.h" class NodePath { struct Data { SafeRefCount refcount; Vector path; Vector subpath; StringName concatenated_subpath; bool absolute; bool has_slashes; mutable bool hash_cache_valid; mutable uint32_t hash_cache; }; mutable Data *data; void unref(); void _update_hash_cache() const; public: _FORCE_INLINE_ StringName get_sname() const { if (data && data->path.size() == 1 && data->subpath.empty()) { return data->path[0]; } else { return operator String(); } } bool is_absolute() const; int get_name_count() const; StringName get_name(int p_idx) const; int get_subname_count() const; StringName get_subname(int p_idx) const; Vector get_names() const; Vector get_subnames() const; StringName get_concatenated_subnames() const; NodePath rel_path_to(const NodePath &p_np) const; NodePath get_as_property_path() const; void prepend_period(); _FORCE_INLINE_ uint32_t hash() const { if (!data) { return 0; } if (!data->hash_cache_valid) { _update_hash_cache(); } return data->hash_cache; } operator String() const; bool is_empty() const; bool operator==(const NodePath &p_path) const; bool operator!=(const NodePath &p_path) const; void operator=(const NodePath &p_path); void simplify(); NodePath simplified() const; NodePath(const Vector &p_path, bool p_absolute); NodePath(const Vector &p_path, const Vector &p_subpath, bool p_absolute); NodePath(const NodePath &p_path); NodePath(const String &p_path); NodePath(); ~NodePath(); }; #endif