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Moved zstd to core.
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@ -105,7 +105,7 @@ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
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# though we currently use some private symbols
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# https://github.com/godotengine/godot/issues/17374
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if env["builtin_zstd"]:
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_dir = "thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/debug.c",
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"common/entropy_common.c",
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@ -292,7 +292,7 @@ def generate_scu_files(verbose, is_release_build, env):
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"os", "string", "variant", "io", "crypto"])
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else:
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process_folder(["core", "bind", "config", "containers", "error", "input", "log", "math", "object",
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"os", "string", "variant", "io", "crypto", "crypto/mbedtls/library", "thirdparty/misc"], [], 0, "cpp c")
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"os", "string", "variant", "io", "crypto", "crypto/mbedtls/library", "thirdparty/misc", "thirdparty/zstd"], [], 0, "cpp c")
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#process_folder(["drivers/gles2"], [], 0, "cpp c")
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#process_folder(["drivers/unix"], [], 0, "cpp c")
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