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https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
Small cleanups.
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79aac5f505
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@ -539,13 +539,6 @@ void register_scene_types() {
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ClassDB::register_class<SceneTree>();
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ClassDB::register_class<SceneTree>();
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ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
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ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
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#ifndef DISABLE_DEPRECATED
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ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
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ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
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ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
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#endif
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OS::get_singleton()->yield(); //may take time to init
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OS::get_singleton()->yield(); //may take time to init
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for (int i = 0; i < 20; i++) {
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for (int i = 0; i < 20; i++) {
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@ -213,7 +213,7 @@ void PrimitiveMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
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ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
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ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
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ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
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}
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}
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