mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
Removed splash image.
This commit is contained in:
parent
26462a0392
commit
bad8c72013
15
main/SCsub
15
main/SCsub
@ -9,20 +9,5 @@ env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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env.add_source_files(env.main_sources, "*.cpp")
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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if not env["no_editor_splash"]:
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env.CommandNoCache(
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"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
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)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
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if env["tools"]:
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SConscript("tests/SCsub")
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lib = env.add_library("main", env.main_sources)
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lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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env.Prepend(LIBS=[lib])
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@ -53,7 +53,6 @@
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#include "main/input_default.h"
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#include "main/input_default.h"
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#include "main/main_timer_sync.h"
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#include "main/main_timer_sync.h"
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#include "main/performance.h"
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#include "main/performance.h"
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#include "main/splash.gen.h"
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#include "modules/register_module_types.h"
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#include "modules/register_module_types.h"
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#include "platform/register_platform_apis.h"
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#include "platform/register_platform_apis.h"
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#include "scene/debugger/script_debugger_remote.h"
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#include "scene/debugger/script_debugger_remote.h"
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@ -1509,7 +1508,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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if (load_err)
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if (load_err)
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ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
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ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
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}
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}
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} else {
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}
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if (!boot_logo.is_valid()) {
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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boot_logo.instance();
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boot_logo.instance();
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boot_logo->create(1, 1, false, Image::FORMAT_RGBA8);
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boot_logo->create(1, 1, false, Image::FORMAT_RGBA8);
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@ -1518,39 +1519,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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boot_logo->unlock();
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boot_logo->unlock();
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}
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}
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#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
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const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", Color(0.14, 0.14, 0.14));
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const Color boot_bg_color =
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RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
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GLOBAL_DEF("application/boot_splash/bg_color",
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OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
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(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
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RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
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#else
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const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
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#endif
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if (boot_logo.is_valid()) {
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OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
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RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
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} else {
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#ifndef NO_DEFAULT_BOOT_LOGO
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MAIN_PRINT("Main: Create bootsplash");
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#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
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Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
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#else
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Ref<Image> splash = memnew(Image(boot_splash_png));
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#endif
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MAIN_PRINT("Main: ClearColor");
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RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
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MAIN_PRINT("Main: Image");
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RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
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#endif
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}
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#ifdef TOOLS_ENABLED
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if (OS::get_singleton()->get_bundle_icon_path().empty()) {
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Ref<Image> icon = memnew(Image(app_icon_png));
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OS::get_singleton()->set_icon(icon);
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}
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#endif
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}
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}
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MAIN_PRINT("Main: DCC");
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MAIN_PRINT("Main: DCC");
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@ -1467,7 +1467,13 @@ String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, R
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if (splash_image.is_null()) {
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if (splash_image.is_null()) {
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// Use the default
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// Use the default
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print_verbose("Using default splash image.");
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print_verbose("Using default splash image.");
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splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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splash_image.instance();
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splash_image->create(1, 1, false, Image::FORMAT_RGBA8);
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splash_image->lock();
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splash_image->set_pixel(0, 0, Color(0, 0, 0, 0));
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splash_image->unlock();
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}
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}
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if (scale_splash) {
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if (scale_splash) {
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@ -1489,7 +1495,7 @@ String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, R
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bool bg_color_valid;
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bool bg_color_valid;
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Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
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Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
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if (!bg_color_valid) {
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if (!bg_color_valid) {
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bg_color = boot_splash_bg_color;
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bg_color = Color(0.14, 0.14, 0.14);
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}
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}
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print_verbose("Creating splash background color image.");
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print_verbose("Creating splash background color image.");
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@ -43,7 +43,6 @@
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#include "editor/editor_log.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "main/splash.gen.h"
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#include "platform/android/logo.gen.h"
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#include "platform/android/logo.gen.h"
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#include "platform/android/run_icon.gen.h"
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#include "platform/android/run_icon.gen.h"
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@ -41,7 +41,6 @@
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#include "editor/editor_export.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "main/splash.gen.h"
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#include "platform/iphone/logo.gen.h"
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#include "platform/iphone/logo.gen.h"
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#include "platform/iphone/plugin/pandemonium_plugin_config.h"
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#include "platform/iphone/plugin/pandemonium_plugin_config.h"
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#include "string.h"
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#include "string.h"
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@ -960,8 +959,13 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
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}
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}
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}
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}
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if (splash.is_null()) {
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if (splash.is_valid()) {
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splash = Ref<Image>(memnew(Image(boot_splash_png)));
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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splash.instance();
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splash->create(1, 1, false, Image::FORMAT_RGBA8);
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splash->lock();
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splash->set_pixel(0, 0, Color(0, 0, 0, 0));
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splash->unlock();
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}
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}
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// Using same image for both @2x and @3x
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// Using same image for both @2x and @3x
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@ -1040,7 +1044,12 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp
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ImageLoader::load_image(boot_logo_path, img_bs);
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ImageLoader::load_image(boot_logo_path, img_bs);
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}
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}
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if (!img_bs.is_valid()) {
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if (!img_bs.is_valid()) {
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img_bs = Ref<Image>(memnew(Image(boot_splash_png)));
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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img_bs.instance();
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img_bs->create(1, 1, false, Image::FORMAT_RGBA8);
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img_bs->lock();
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img_bs->set_pixel(0, 0, Color(0, 0, 0, 0));
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img_bs->unlock();
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}
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}
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if (img_bs.is_valid()) {
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if (img_bs.is_valid()) {
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float aspect_ratio = (float)img_bs->get_width() / (float)img_bs->get_height();
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float aspect_ratio = (float)img_bs->get_width() / (float)img_bs->get_height();
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@ -37,7 +37,6 @@
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#include "core/io/zip_io.h"
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#include "core/io/zip_io.h"
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#include "editor/editor_export.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "main/splash.gen.h"
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#include "platform/javascript/logo.gen.h"
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#include "platform/javascript/logo.gen.h"
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#include "platform/javascript/run_icon.gen.h"
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#include "platform/javascript/run_icon.gen.h"
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@ -311,7 +310,14 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
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splash.instance();
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splash.instance();
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const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
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const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
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if (splash_path.empty() || ImageLoader::load_image(splash_path, splash) != OK) {
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if (splash_path.empty() || ImageLoader::load_image(splash_path, splash) != OK) {
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return Ref<Image>(memnew(Image(boot_splash_png)));
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// Create a 1×1 transparent image. This will effectively hide the splash image.
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splash.instance();
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splash->create(1, 1, false, Image::FORMAT_RGBA8);
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splash->lock();
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splash->set_pixel(0, 0, Color(0, 0, 0, 0));
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splash->unlock();
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return splash;
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}
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}
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return splash;
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return splash;
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}
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}
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