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Add core to the scu build as one unit.
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@ -262,20 +262,23 @@ def generate_scu_files(verbose, is_release_build):
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raise RuntimeError("scu_builders.py must be run from the godot folder.")
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return
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process_folder(["core"])
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process_folder(["core/bind"])
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process_folder(["core/config"])
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process_folder(["core/containers"])
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process_folder(["core/error"])
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process_folder(["core/input"])
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process_folder(["core/log"])
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process_folder(["core/math"])
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process_folder(["core/object"])
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process_folder(["core/os"])
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process_folder(["core/string"])
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process_folder(["core/variant"])
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process_folder(["core/io"])
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process_folder(["core/crypto"])
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#process_folder(["core"])
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#process_folder(["core/bind"])
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#process_folder(["core/config"])
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#process_folder(["core/containers"])
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#process_folder(["core/error"])
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#process_folder(["core/input"])
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#process_folder(["core/log"])
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#process_folder(["core/math"])
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#process_folder(["core/object"])
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#process_folder(["core/os"])
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#process_folder(["core/string"])
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#process_folder(["core/variant"])
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#process_folder(["core/io"])
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#process_folder(["core/crypto"])
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process_folder(["core", "bind", "config", "containers", "error", "input", "log", "math", "object"
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"os", "string", "variant", "io", "crypto"])
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process_folder(["drivers/gles2"])
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process_folder(["drivers/unix"])
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